Craft
Taste is one of the pillars you stand on
For years "taste" was a soft word. Craft was measurable, process was teachable, and taste was that vague thing seniors mentioned in critiques.
That era is over. Taste is now one of the few things a designer really stands on.
Why it matters now
- When making options was expensive, the valuable person could produce
- AI makes options for free now
- So the valuable person is the one who can choose
Average is automated. Taste is the tiebreaker.
What taste is (and isn't)
- Not preference. "I like dark mode" is preference
- It's judgment about quality that turns out right
- It's knowing what to remove, not just what to add
- It's smelling the fake, the bland, the copied
- It's being right again and again, not just once
You build it, you're not born with it
- Fix your input diet. Study products that lasted 10 years, not just trending shots
- Compare two products and force yourself to say why one feels better
- Ship, then watch what actually worked
- Sit with people who have taste. It transfers through critique
- Write one line on why something works. That's learning, not collecting
The hard truth
- Average taste plus AI equals AI output. You're replaceable.
- Sharp taste plus AI equals infinite hands and one good eye. Yours.
Craft gets copied. Tools get democratised. Taste compounds quietly and can't be downloaded. Stand on it.